![]() ![]() All you have to do is walk up, interact with it, and the shotgun is all yours. In Sound Mind sees you play as Desmond Wales, a psychologist from the town of Milton Haven, who awakes in the basement of his apartment complex with a bad case of amnesia. Use the flare gun again to eradicate the darkness.Īnd there it is. This room carries another familiar sight: a dark pit with a red light source hanging on the wall above it. Take both flights of stairs and open the door waiting at the top. As soon as you step out of the elevator, you’ll want to make a left at the staircase right beside you. ![]() Shooting at the wooden board in the vent’s top left corner with the pistol untangles the shotgun, causing it to fall to the floor below.Īfter doing that, return to the basement floor. The shotgun is hanging by a string, but it’s just out of reach. Use your newly acquired flare gun to get rid of the darkness, then break the vent with the glass shard. You’ll notice a dark pit in front of a suspicious air vent. The plaque above reads “ventilations.” Use the glass shard to cut the police tape and open the door. Keep following this path until you see a room cordoned off with police tape to your left. Screenshot by GamepurĪfter reaching the first floor, take a left at the fork. After returning to the main facility from Allen’s tape, you’ll want to take the elevator to the first floor. This is the second major tape in the game, rewarding a flare gun as a permanent inclusion to Desmond’s inventory. ![]() Players shouldn’t worry about the shotgun until after finishing Allen’s tape. Unlike the pistol, which required finding different pieces to be assembled, In Sound Mind’s shotgun is acquirable after completing an optional puzzle. In sound mind upgrade#If you’re seeking an upgrade to your arsenal, the shotgun is the next logical step. After a few hours of playtime with In Sound Mind, the pistol may not be doing it for you anymore. ![]()
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